Lightwave 3D Tutorials
Formula GP2 Modeling, Rendering and Compositing Tutorial
An in depth work flow and detailed modeling, rendering and compositing tutorial of Formula GP2
An in depth work flow and detailed modeling, rendering and compositing tutorial of Formula GP2
Tags: Formula | Rating: Not Rated
Corrective Morphing
This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5
This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5
Tags: Corrective | Rating: Not Rated
Creating a winter landscape
In the next 20 minutes you will learn how to create a winter landscape. For this excersize you do need to have only a basic experience in Lightwave, so lets just start with it.
In the next 20 minutes you will learn how to create a winter landscape. For this excersize you do need to have only a basic experience in Lightwave, so lets just start with it.
Global Illumination Compositing
This tutorial will guide you through some quick and easy steps necessary to setup a Global Illumination scene for care-free compositing.
This tutorial will guide you through some quick and easy steps necessary to setup a Global Illumination scene for care-free compositing.
Tags: Global, Illumination | Rating: Not Rated
How to create a realistic looking water
First of all I want to show note I don't want to show just THE way to create a water map. Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for the best results you have to create one for every scene.
First of all I want to show note I don't want to show just THE way to create a water map. Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for the best results you have to create one for every scene.
Tags: Water | Rating: Not Rated
Poser Mixer Setup
I will show how to leverage the new weight curves in Motion Mixer 2.0 to create a pose slider set. This tutorial assumes you know the basics of both LW 7.5 sliders and motion mixer 2.0 actors.
I will show how to leverage the new weight curves in Motion Mixer 2.0 to create a pose slider set. This tutorial assumes you know the basics of both LW 7.5 sliders and motion mixer 2.0 actors.
Slider Setup
This slider tutorial will cover adding sliders, rigging them to auto hide when not in use, and hooking up multiple channels to a single slider.
This slider tutorial will cover adding sliders, rigging them to auto hide when not in use, and hooking up multiple channels to a single slider.
The Zombie - Animation in Character FX
ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you can designate which range of frames will play when you press the play button.
ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you can designate which range of frames will play when you press the play button.
Getting to know Layout
As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
Tags: Layout | Rating: Not Rated
Adjusting Camera & Light
Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in)...
Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in)...
Lightwave 7.5 Beginners Guide
Welcome to the Lightwave 7.5 Beginners Guide! Get to know the interface for one of the most popular 3D creation and manipulation tools.
Welcome to the Lightwave 7.5 Beginners Guide! Get to know the interface for one of the most popular 3D creation and manipulation tools.
Milkshape Basics
This is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backwards relative to your model...
This is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backwards relative to your model...
GSM Phone - Detailed 3D Modeling tutorial
Very useful and highly detailed 3d modeling tutorial by Lewis about how to model a 3d phone.
Very useful and highly detailed 3d modeling tutorial by Lewis about how to model a 3d phone.
Earth-Like Planets
In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a "sphere" with the following specifications. Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this.
In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a "sphere" with the following specifications. Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this.
The Zombie - Bones in CFX
LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in the pic below...
LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in the pic below...
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